Hi everyone. Ok, Ok, so the title is a bit corny, but it’s certainly very apt because we’ve had another very busy week here with work focusing solely on our three mighty Steam titles - two of which you know already and one still unannounced :-)
I’d rather not say too much about the unannounced one yet because I know how much you’d all hate it if I gave too much away too quickly :-) but I can tell you that whilst it is a Japanese game, it‘s rather different to most of our current catalogue of titles.
As you might expect, most of my focus this week has been on Elminage Gothic which has definitely been scratching an old school D&D itch for me. The English translation is all but complete (thanks to Tom :-)) and following the addition of some higher resolution artwork, the game has improved massively compared to when I first started looking at preliminary PSP-to-PC builds earlier this year.
Krein the ghost
We’re just working on ironing out a few last minute issues before the game goes into stage 1 of its closed beta early next week. Entry to Stage 1 is being done by invite only and we will be mostly using gamers who’ve been so kind in helping us out with previous closed betas. The invites have already been sent out but if you haven’t received one, don’t despair as we’ll be opening applications to the imaginatively titled “Stage 2” of the Elminage Gothic beta in the coming weeks. As usual keep your eyes on the blog for more information on how to apply. I’ll hopefully have more news for you all regarding Elminage Gothic’s release date, price and details of the title’s pre-purchase bonuses very soon :-)
Next, I have a little update for you on Agarest: Generations of War 2. Currently most of the work on this one has been on the technical side of things as our programmers have been busily rewriting and replacing the original PlayStation® 3 libraries ready for the PC version – no small task! Until this process is complete we’re not able to fully run the game on PC, so as you might expect I haven’t managed to get my teeth into this one much yet - but I can’t wait! I have, however, been spending quite a bit of time working on a new control method for the PC version. Adapting the controls hasn’t proved too troublesome a task, aside from the battle system which still needs a little more thought given to it. As you may be aware, Agarest 2 has a different, much faster paced battle system compared to the first two games in the series and it’s proving a bit harder to nail down a mouse & keyboard replacement for the battle wheel. There’s still plenty of time to work on improving the system though, and we’ll hopefully have it sorted as we go into early testing - I’ll be looking forward to feedback on the control system from our Beta testers a little further down the line.
That’s all from me. I’ll be back next week, but until then why not follow us on our Twitter and Facebook pages, our Youtube Channel and our Google + account, where we’ll be posting all the latest news from Ghostlight? You can also follow me on Twitter for a more personal take on all things Ghostlight.