Hi everyone. I hope you've been enjoying Al's blogs on the mighty Lost Dimension from our good friends at FURYU Corporation. I certainly have, and not just because someone else has been writing them! :) Since we've had quite a few blogs talking about the various mechanics and characters in the game, I thought that this week I'd give you an update on where we are with the development of Lost Dimension and also provide a brief update on the other game we're working on, Idea Factory's brilliant JRPG, Omega Quintet.
We started the Lost Dimension closed beta slightly over a month ago and once again our group of beta testers have been a massive help to us. We're currently working on fixing the very few remaining bugs, so a huge thank you goes out to everyone who has helped us along the way. We really do appreciate it :). At the moment we're waiting for feedback from a middleware supplier who is kindly updating their software in order to help us solve a few of the remaining issues as we move the game from console to PC. Once we have the updated middleware, it will fix most of the lingering issues and at that point we will be very close to release, so please keep your eyes peeled for more information on a release date for Lost Dimension soon.
We haven't been idle while waiting for this new version of the middleware though. Not only have we integrated higher res artwork than the original console version, but we very recently added the ability to assign multiple skill points at once. While handy during your first playthrough, this is a real lifesaver when starting a New Game +. :)
Finally, as mentioned in a previous blog, we are unable to use the title music featured in the opening movie sequence of the console version of the game. Unfortunately that particular piece of music has not been made available for worldwide use on PC due to some fairly complex licensing issues. However, I'm pleased to say that with the help of FURYU Corporation, we now have a new track for the opening movie sequence; one which fits the opening video sequence so well that suspicions were raised in the office that it was originally created for that purpose. While there is a lingering disappointment that I was unable to persuade anyone in the office that Viking Metal would have been the perfect accompaniment, this does seem like a very good solution to this problem. Sadly, it does mean you may have to go elsewhere for your Amon Amarth fix. :)
It's been a while since we talked about Omega Quintet, but after announcing the game, the feedback we received was really positive! As an update, I'm pleased to say that the port is going extremely well. Our lead programmer is busily working on rewriting the libraries, which is probably the most complex part of the process. We're currently still expecting to put Omega Quintet out on Steam in late 2017, so watch this space for more news in the coming weeks.
© 2017 IDEA FACTORY/COMPILE HEART. All rights reserved. Omega Quintet™ is a trademark of Idea Factory. Licensed to and published by Ghostlight Ltd.
We are also working on localising some of our JRPGs in to Traditional Chinese, which is very exciting for us. Working on new language versions of our games is always a nice change of pace for the team, even if working in a language you are not familiar with has its challenges. Happily most of the testing is handled by our partners in Taiwan, but I always take a close look at the games to make sure that everything is as it should be.
We're also going to be working on a new PC port of a JRPG for a Western publisher. I can't really go into too much detail at this stage, but on a personal level I am really excited to get the chance to work on this one!
That’s all for now. I’ll be back soon with more news from Ghostlight, but until then why not follow us on our Twitter and Facebook pages, our Youtube Channel and our Google + account, where we’ll be posting all the latest news from Ghostlight. You can also follow me on Twitter for a more personal take on all things Ghostlight.
(Blog written by Ghostlight Ltd.)
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