With the port of Agarest 2 coming along very nicely now, you’ll be pleased to hear that we’re just about ready to open applications for the Agarest 2 Steam beta! We’ve actually had a small, handpicked team of beta testers looking at the game for the last couple of days in preparation for this, so we’ve already made a start on it.
To join them in the Agarest 2 closed beta all you need to do is to send an email to: firstname.lastname@example.org with your name, date of birth and the technical specifications of your PC.
Applications will close on the 18th January, so please make sure to get them in before then. As with previous closed betas, we will not be picking people on a random or first-come-first-served basis, so please do bear that in mind. What a ‘yes’ decision actually comes down to depends on a number of factors, including how representative we feel the range of PC specs we’ve assembled for the beta is.
As we only have a limited number of places available for the beta, feel free to tell us why you think you’d be particularly suited to helping us with the testing phase of Agarest 2. This may include information like, details of any previous experience you’ve had in beta testing or simply declaring your undying love for the genre. In fact, please tell us anything that you feel is relevant which may help us approve your application. :)
In other news I know many of you have been asking us whether the PC version will be based on the EU or North American version of Agarest 2. I can now report that the PC version of Agarest 2 will be based on the European version of this title. This does mean that the game will not include a small number of CG images and minigames that feature the first generation version of Fiona. I realise that many of you will be disappointed by this news but it is the version of the game that is compliant with local laws in many of the countries we deal with. Put simply, while this was not a decision that we’ve taken lightly, the alternative to Ghostlight releasing the EU version of this title was to not release the game on Steam at all.
Moving on to Way of the Samurai 4 now and the hard work of beta testing continues. We’ve recently received a new build which introduces the very important addition of controller remapping. We’re not quite ready to open the game up for beta applications just yet, but we hope that we’ll be able to do so very soon.
That’s all from me. I’ll be back next week, but until then why not follow us on our Twitter and Facebook pages, our Youtube Channel and our Google + account, where we’ll be posting all the latest news from Ghostlight? You can also follow me on Twitter for a more personal take on all things Ghostlight.
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