Ghostlight Blog

Posted by Al

Lost Dimension: The Vision system explained

Hi everyone,

As we eagerly await the arrival of Lost Dimension’s PC port, I thought it’d be fun to go over what – in my opinion – is the game’s stand-out feature: the Vision system.

As covered in some of our previous blog posts, Lost Dimension puts you in control of 11 young psychics that make up the S.E.A.L.E.D. team, tasked with taking down a mysterious terrorist mastermind known only as ‘The End’, who is holed up atop the mysterious ‘Pillar’, an alien, tower-like structure that only the S.E.A.L.E.D. team may enter. Once inside, the team’s memories are scrambled and it's revealed that one or more of them are traitors, secretly in league with The End.

After defeating the hateful, robotic enemies that prowl each floor of the Pillar in exciting strategic battles, the S.E.A.L.E.D. team gain access to that floor’s Judgment Room. Here your team members must each vote to Erase the team member they suspect to be the traitor. Whoever gets the most votes against them is instantly vaporised by the mysterious device in the centre of the Judgment room. Only by eliminating a team member will access be granted to the next floor and – eventually – to the final battle with The End himself!

Look at these guys. Butter wouldn't melt, right? Don't you believe it! :-\

But, hang on a minute, I'm getting ahead of myself! How do you figure out who the traitor is in the first place? And how can you be sure that your teammates will agree with Sho, your main protagonist, when it comes to voting your suspect out? This is where Sho’s unique psychic abilities come into play, via the rather brilliant Vision system.

Vision is tied intimately to Lost Dimension’s other systems, from combat to using the ‘Talk’ menu to manage Sho’s relationships with his teammates. It's important to master this system because, as previously mentioned, Lost Dimension's traitors are different in every play through and there are benefits to finding them all correctly, so listen up! ;)

The Vision system is comprised of 3 phases: Post-battle Vision, the Vision menu and Deep Vision. Let's look at each of these in order. :)



Once you enter the Pillar you’ll find yourself in the Lobby, where you can talk to your teammates, getting the chance to strengthen relationships with two of your buddies after each battle or side mission.

After the battle you'll hear your party's thoughts. The bad ones (like this!) appear in red.

The better your relationship with a teammate, the more likely they’ll be to take your advice when they're voting out a suspected traitor.

You may get 1-3 red thoughts in your post-battle vision. Get all 3 at once and the traitor's in that group!

Once you’ve spoken to your team, levelled up your characters’ Skills and managed your items and equipment, you'll be able to head into battle in one of Lost Dimension’s missions. Before each mission, you'll choose 5 colleagues to take into combat with you, from your overall team of 11. Here, again, the Vision system comes into play…

After your post-battle vision you'll be able to give advice on the possible traitor to other team members. Choose your words wisely!

After each mission, Sho’s powers will kick in and he'll sense the inner thoughts of the 5 characters he took into battle. Although there’s only one traitor, post-battle visions aren't precise enough to nail down a single suspect. Instead, Sho will sense up to 3 traitorous thoughts after each battle. If he senses all 3 of these after a single mission then it’s guaranteed that the traitor was one of the characters in that party. If he hears no traitorous thoughts, then it’s equally certain that everyone in that party is innocent. (Simley) But take it from me, particularly in the early levels, you’ll be VERY lucky to get all 3 voices in a battle right off the bat!

After your advice has been given, you'll see how the lay of the land is in terms of Judgment. Use your influence to swing things the right way. This one is WRONG! O_o

After each post-battle vision sequence Sho will be quizzed by one or two teammates who’re wondering who the traitor is. This is your chance to sway their vote to tally with yours! Finally, before you head back to the Lobby you'll see a table predicting the current outcome of the Judgment, if a vote were to be held immediately. This lets you see if things are going your way and gives you the chance to make sure the right suspect is erased when it comes to the crunch.



So, you've completed a few missions, looked into the minds of the last few battle parties and maybe eliminated a few innocents from your investigation. Now, how do you reduce the remaining suspects to a shortlist of 3?? Here's where the Vision menu steps in to offer much-needed assistance!

I've taken a good spread of people into battle so I can take a guess. Here I am guessing Toya, Sojiro and Yoko are my suspects. Can't seem to get any other combinations that light up two people per battle, so... ;)

Head there and you'll see a list of the last 10 parties you took into battle. By examining the list and using its handy colouring feature to highlight suspects and innocents, you’ll be able (with a bit of logical thought!) to whittle down the list of suspects to just 3. This is my favourite part of the game. I can't help but feel like Hercule Poirot closing the net on my unsuspecting victim, who, only moments earlier, was busy congratulating themselves on fooling their foolish companions. Well, gloat no more, you dirty traitor!! :)

Hmm I was right. A quick test reveals they were my suspects alright, but after one Deep Vision, Sojiro is innocent...

Ahem, anyhow, now you've got your three suspects you'll need use Deep Vision to zero in on the actual traitor at long last! Let's look at Deep Vision now…



From the Vision menu, you can select individuals from your list of suspects and spend one of Sho’s Deep Vision points to consider their inner being and see if they're the traitor (or not!)

Time to perform Deep Vision on Yoko. I need to find her by listening and looking out for her thoughts. This way I think...

But hang on!”, I can imagine you shouting at your screen. “Why not just use Deep Vision to search the motives of the whole team and save on all that process of elimination/logic/head scratching?”

A good question friends but, alas, you’re only given 3 Deep Vision points at the start of the game, plus an extra 2 points each time you get to a new floor. Spending Deep Vision points willy-nilly could easily leave you with none left when Judgment comes around, with you still being none the wiser. :( Yep, there are no shortcuts to sleuthing here! It is TOTALLY possible to go into the Judgment Room and erase an innocent man or woman. Do that and there are – how shall I put it – negative consequences when you finally reach the top of the Pillar. (Mwahahahaha!)

Yep, that was the right way. Just a bit closer and we'll get to the truth...

Once you've carefully chosen a suspect to investigate with Deep Vision, Sho finds himself on a mysterious white and misty plain, hearing the thoughts of the teammate who's mind he has entered projecting from somewhere around him. By listening carefully and turning the camera to see the suspect’s thoughts physically projected into the air around him, Sho can advance towards them and eventually reach a physical figure of the suspect in question. Do this three times within a time limit and Sho will confront the inner being of the suspect and discern if they're the traitor or not. If you’re lucky you’ll nail it first time, if not well at least you can somewhat guarantee you’ll only a maximum of three DV points per floor… ;D

Gasp! Yoko, how could you. She was my traitor alright! Now to convince the others to vote my way and we can kiss goodbye to this wretched woman!

Once you've nailed your suspect you'll need to leave them out of future battles and make more use of any teammates who are unpopular with their peers before you head to the Judgment Room, thereby increasing the odds that the right guy/gal is selected by erasure when the chips are down. And well done you if you get it right! (A highly satisfying feeling…)

Finally! Now, bring on the Judgment!! ^_^


Wow, after all that description on my part, you can see that the Vision system is very deep and ties in well with all the other aspects of the game in a meaningful way. Like all the best features in gaming, the Vision system is brilliantly simple in practice, but rather hard to explain in a written blog post like this one, so many thanks for bearing with me JRPG fans! :)

There’ll be more info on Lost Dimension next week, so I’ll see you back here then. In the meantime, happy gaming folks! :)


(Blog written by Ghostlight Ltd.  All screenshots are taken from the PS3 version of Lost Dimension.)

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Posted by Ross

The Steam Summer Sale 2017– up to 80% off!

Hi everyone. Summer is here, but rather than hitting the beach, we've been slashing our prices as part of the Steam Summer Sale. There are some scorching deals on all of our Steam releases, and many other games beside these.

Since I know you’ll have a burning desire to get to the Steam Store and take advantage of the amazing offers available, I’ll try to run through them all as briefly as possible.

As usual, all discounts apply not only to the base game, but to all its associated DLC too:


Way of the Samurai 4, (regular price $24.99) has a 60% discount (DLC discounted by 50%)

Way of the Samurai 3 (regular price $19.99) has a 60% discount (DLC discounted by 50%)

Agarest: Generations of War (regular price $14.99) has a 60% discount

Agarest: Generations of War Zero (regular price $19.99) has a 60% discount

Agarest Generations of War 2 (regular price $19.99) has a 60% discount

Agarest: The Complete Saga (regular price $59.99) has a 50% discount

Mugen Souls (regular price $19.99) has a 60% discount

Mugen Souls Z (regular price $19.99) has a 60% discount

Elminage Gothic (regular price $9.99) has a 75% discount

Flame Over (regular price $11.99) has an 80% discount

OMG Zombies! (regular price $4.99) has an 90% discount

Cubixx HD (regular price $8.99) has an 80% discount


I’m sure you’ll agree that these are some truly hot deals, so make sure you pick up these brilliant games before the sale ends on the 5th July.

That’s all for now, I’ll be back soon with more news on our PC ports of Omega Quintet and Lost Dimension, but until then why not follow us on our Twitter and Facebook pages, our Youtube Channel and our  Google + account, where we’ll be posting all the latest news from Ghostlight. You can also follow me on Twitter for a more personal take on all things Ghostlight

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Posted by Al

Lost Dimension character breakdown: Agito Yuuki and George Jackman

In our previous and penultimate Lost Dimension character breakdown, we looked at Marco and Yoko’s best skills.  This week – the finale – it’s finally time for Agito Yuuki and George Jackman to take centre stage.  Agito is a teleporting, distance fighter while George is the strongman of the team with some interesting abilities and plenty of scope for expansion by equipping other characters’ Materia.  Let’s have a closer look at them!

First up, here are my favourites from Agito's skill tree.

Here goes:

·         Phase Item: This is a must in my opinion, as it’s a 1-hit upgrade and allows you to apply items to characters from much further away than any other character could.

For instance, using this to help Sho keep his SAN topped up, might allow him to continuously use Daydream, keeping the turn order in your favour, while allowing Agito to be far enough away to help other characters with Assists, etc.  It’s only 1 Skill point to acquire Phase Item, so it’s well worth it!

·         Cruel Step: There are three things I really like about this skill:

1) It does excellent damage for its cost; 2) It looks awesome as it hacks at enemies from all sides; 3) It has HUGE range, which is very helpful and might allow you to end a battle a turn earlier (which is great for your mission ranking, perhaps winning you some free items as a reward.) :)

·         Phase Blade: Agito’s own take on the ‘insta-kill’ attacks used by other characters.

Maxed out, this has a pretty good chance of taking big enemies out in own go, which can only ever be a good thing.  Plus, I like the way he flings the knife backhand… ^^

·         Summon Allies: This – along with Sho’s ‘Daydream’ – might be the best skill in the whole game. Agito can teleport through doors, and then use this skill to bring everyone else with him.

This can hugely impact on the speed of battles, especially when it’s not necessary to kill all enemies.  Probably his most essential skill, but it’s deep down at the end of his skill tree, so planning will be required to grab it!

Ah, good old Agito!  His teleporting makes him a real shock trooper, as he laughs in the face of locked doors and gaping chasms.  He’s also a pretty hard hitter, although not as much as our next subject.

Yes, finally, after waiting patiently for his team mates’ character breakdowns to be finished, here are my favourite of George’s skills:

·         Mind’s Eye: This is great. It’s stackable so can greatly increase the effectiveness of other skills and is cheap to use.

Once you’ve got some of his later skills unlocked, using Mind’s Eye on cheaper enemies can yield great results when lining George up against the big-hitting bad guys, particularly giant mechs, on the subject of which...

·         Zantetsu: When facing some of the huge bipedal robotic enemies in the game, Zantetsu is a real asset.

It’s made even more lethal if you’ve levelled up George’s ‘Analyze Machine’ skill.  Put together, these two skills spell BIG trouble for those pesky mechs!

·         Kyouchi: This is a passive skill that – simply put – makes George’s sword hit harder.

Any skill using the sword increases in power and when you consider George is already the strongest character, this makes him doubly dangerous.  Keep this one topped up once you’ve got the other skills you want.  As this is an innately ‘background’ skill there’s no pretty picture for this one – sorry! :)

·         Neck Slasher: If you have plenty of Mind’s Eyes stacked, then Neck Slasher hits even harder than normal and has a great chance to insta-kill.

If you listened to me about the Kyouchi skill, it’ll be powerful enough to take down weaker enemies right away too. On top of all that it has a great name.  Who doesn’t want to unlock ‘Neck Slasher’?? ^_^

With that, my series of character breakdowns is over.  I hope it’s given you some insight into each character’s strengths and weaknesses.

One of the things I love about Lost Dimension is that while there are traditional qualities to the character archetypes, at the same time each has highly original quirks that make the combat in the game something very special indeed.  And soon you guys will be able to play it for yourselves.  Yay!

Thanks so much for reading and we’ll be back with more Lost Dimension news and info very soon. Cheers for now! Bye!

(Blog written by Ghostlight Ltd.  All screenshots are taken from the PS3 version of Lost Dimension, but PC screenshots are coming very soon.)

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