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Posted by Al

Lost Dimension character breakdown: Sho Kasugai

As we wind our way towards the release of Lost Dimension on Steam, we thought it'd be fun to provide breakdowns of all the playable characters in the game. Rather than a character bio, which you can already find online or read on the game's website when it's finalised, we thought we'd try and provide you with an insight into using the characters during an actual battle.

This approach will hopefully whet your appetite for some of the fun you'll be having when Lost Dimension arrives on PC, as well as providing a bit more info than you might find in a regular bio.

To bring you this valuable homespun wisdom, I've finished the game several times, seen all three endings and have managed to 'Platinum' the game in both its PlayStation guises, so I think it's fair to say that I've got a decent handle on each of the playable characters' strengths and quirks. :)

(At this point I'd like to note that these opinions are based on my personal preferences, after blazing through the game ten or more times. Your own preferences may vary!)

So, without further ado, let's kick off with the game's main protagonist, Sho Kasugai:

As the game's lead character, Sho is the only party member who *must* feature in every battle you have. How great, then, that he just happens to be one of my favourite characters, as he's got some really useful abilities that always give me a real power trip! ^_^

In particular, Sho has some amazingly useful powers that can alter the flow of turns and even the turn order itself, as well as more conventional one-on-one and area attacks. My favourite of his skills are as follows:

Mystic Shot:

This is a standard one-on-one attack, with typical range and solid damage, plus it has a decent chance to insta-kill the target, which is obviously good news!

This is pretty much my go-to attack for Sho if I have adequate GP/Sanity remaining. Grab it as soon as you can!

Rubble Strike:

You're often outnumbered in Lost Dimension, so area attacks are always a good idea, the only downer being that your allies won't assist you after an area attack.

On the plus side, you might take down several enemies with good planning. Rubble Strike is a fairly standard area attack and is the only one Sho has without sharing Materia, so it's pretty essential.

Premonition:

Ah, Premonition! This is a passive skill (and I am a huge fan of passive skills in games wherever possible, as it saves me having to remember to trigger something specific.)

Premonition is awesome, as it gives you the chance to stop an enemy during their attack and replace it with an attack of your own! This will even stop enemy counterattacks, meaning you'll be taking them down way more easily with careful use of this skill.

Daydream:

For me, this is the BIG one - maybe my favourite skill in the game! It's certainly one you'll want to make use of to get 'S' ranks for all missions, as turn count seems to be the major requirement in how ranks are calculated.

With enough support from other characters to keep his GP and Sanity meters topped up, Daydream will allow Sho and friends to theoretically complete any level in a single turn. 'How' you ask?? Basically, whenever you use Daydream, there's a slip in time at the end of your turn and it begins over again, but with all your previous actions remaining intact! Needless to say, this is a must when squaring up to some of the tougher enemies...

So, there you have it, my thoughts on Sho, who handily enough is one of my favourites in Lost Dimension.In the coming weeks I'll be back to discuss two other characters: Himeno Akatsuki, the surly, fiery (literally) redhead of the group, and Toya Orbert, the electrical master of ranged combat. See you then. :)

 

(Blog written by Ghostlight Ltd. All screenshots are taken from the PS3 version of Lost Dimension.)

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Posted by Ross

Ghostlight to release Omega Quintet on PC!

Hi everyone.  Hot on the heels of our recent announcement about bringing Lost Dimension to PC, I’m pleased to say that I've got even more fantastic news for you all today!

Following our successful PC conversion of Idea Factory’s Fairy Fencer F Advent Dark Force, I am delighted to announce that Ghostlight will be bringing Idea Factory’s awesome hybrid JRPG/ Idol Simulation, Omega Quintet, to PC later this year! :)

Omega Quintet was developed by Compile Heart under the brand Galapagos RPG for PS4, whilst Fukahire handled the amazingly original character design. Originally released in Europe by Idea Factory International last year, Omega Quintet received a number of excellent reviews.

In their 4.5/5 review Digitally Downloaded were huge fans, saying: "This is, effectively, an independent game from a small, creative team.  And it’s a massive success at being that.  It’s a deep JRPG mixed with both satire and humour, it’s something you haven’t seen before, and most importantly: it’s fun.  Real, genuine fun."

Meanwhile,  RPGSite gave Omega Quintet a very solid 7/10, saying: "Far and away, the best feature in Omega Quintet are the battles themselves.  Compile Heart put a lot of work into providing a complex system."

More on Omega Quintet

In a world overrun by a mysterious, malevolent darkness, the only hope for humanity rests in the music of singing idols Otoha, Kyoka, Kanadeko, Nene and Aria, known simply as the “Verse Maidens”.  Wielding weapons of sound, they are tasked with fighting back evil and restoring the world, but it won’t be easy! These five plucky girls – along with the help of their manager, Takt – will have to give the performance of a lifetime to stop the darkness from claiming the last of humanity.  Will they be able to band together and blow this evil away, or will they fight only to discover that the darkness has been lurking within them the whole time…?

• Power of music!  Harness the power of song to defeat evil!  Every fight is a performance, and you’ve gotta give the audience what they want!  By entering “Concert Mode” you’ll get boosts from your music and also be able to fill your Voltage Gauge faster to perform special skills.

• Break a…garter?  It may be the end of the world, but you’ve also got idols on hand and they must always be ready to perform!  You’ll be able to customize their outfits, accessories, hair, and more!  Be careful, though, because sustaining hits from the enemies can cause a “Costume Break”, which will compromise their outfits and leave them vulnerable to more damage!

• Lethal harmonies!  An idol group combines their talents to create beautiful harmonies, and with the “Harmonics” system, you can sing your enemies right into their graves!  Create deadly super chains of attacks, utilizing each idol’s skill in the right order to keep the pain coming – it’ll be music to your ears!

As always, we’ll be working hard to create the best PC release possible, offering support for multiple screen resolutions, Steam Achievements, full mouse/keyboard and controller support, plus Cloud saving.

With the upcoming release of Omega Quintet, we are delighted to be continuing our ever growing relationship with the amazing team at Idea Factory! :)

That’s all for now. I’ll be back soon with more news from Ghostlight, but until then why not follow us on our Twitter and Facebook pages, our Youtube Channel and our  Google + account, where we’ll be posting all the latest news from Ghostlight. You can also follow me on Twitter for a more personal take on all things Ghostlight.

© 2017 IDEA FACTORY/COMPILE HEART. All rights reserved. Omega Quintet ™ is a trademark of Idea Factory.  Licensed to and published by Ghostlight Ltd.

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Posted by Al

My 5 favourite things about Lost Dimension:

Now that the mighty Lost Dimension has been revealed as the next title that Ghostlight is bringing to PC in 2017, we thought it was only sensible to talk about the game in a little more detail for those who missed out when it was released on PS3 and Vita in 2015. So, here goes!

Lost Dimension is a strategy RPG featuring some visual novel elements. The player takes control of 11 of the world’s most talented young psychics, brought together by world leaders to form the S.E.A.L.E.D. team: the only force who can take down a mysterious alien mastermind called ‘The End.’ This evil being has sworn to inflict an apocalyptic event on the world’s major cities in 13 days, unless the S.E.A.L.E.D. team can reach the top of the mysterious ‘Pillar’ and defeat him. The Pillar is a towering alien structure that appeared out of nowhere, is impervious to damage and which only the young psychics under your control can enter.

Once inside the Pillar, the S.E.A.L.E.D. team find their memories have become hazy and uncertain, meaning they’ll have to learn to trust one another as they work their way to the top of the Pillar’s five distinct levels. The problem here is that many of the team are secretly in league with ‘The End’ and his evil plot, and these traitors must be uncovered if the team are to reach ‘The End’s’ lair at the top of the Pillar.

The only way the team can advance is by conquering the deadly enemies patrolling each level of the Pillar and voting to eliminate one of their teammates in each floor’s Judgment Room. Only by ‘erasing’ the teammates (hopefully the correct traitors and not innocent victims!) can the S.E.A.L.E.D. team hope to succeed. Every time you play through Lost Dimension the traitors are different, meaning only logic and building good relationships will get you through unscathed!

Outside of its highly original plot, Lost Dimension also offers really satisfying, intuitive and speedy turn-based combat, which flows exceptionally well, while also offering several original elements that give it a flavor all of its own. I’ve really enjoyed getting to know the game and even though I’ve completed it several times I still find myself coming back to it over and over. 

As promised at the top of this post, here are my top 5 favourite things about the game:

1.) Deferring Turns: During combat, any of your team can choose to ‘Defer’ their turn instead of performing an attack, skill or using an item. As long as an ally is in range and hasn’t already been deferred to, you can effectively sacrifice one teammate’s turn to move the second character again.

Deferring offers a huge amount of scope for tactical choices: it can be great to move larger distances in a hurry for example, to double down on attacks or to more quickly surround enemies, taking advantage of my next favourite thing…

2.) Assist Attacks: If other characters are within range of an enemy you’re attacking (and provided your current character has a good relationship with them) then the secondary character(s) will provide an assist attack each time you attack an enemy. 

Assists happen every time you attack single enemies (although not via Area attacks, so be warned!) and can knock off massive chunks of damage by providing up to 5 assists, assuming that you mob the enemy with your whole team. This never, EVER gets old!

3.) The Skill Tree: Of all the cool things in Lost Dimension, the interesting skills of the characters could well be my favourite. With only one healer, and a couple of characters that seem initially only to buff allies and de-buff enemies, yet reveal themselves to offer huge tactical depth, these could be the most interesting skills I’ve played in recent years. 

From Yoko’s crazy-good assist options to Zenji’s links and Agito’s ability to zap enemies and teammates around the map (not to mention walking through doors!) this team offers plenty of replay appeal and a genuinely tempting challenge to max out the Skill tree over several play throughs (I know I have!)

4.) Judgement: The pesky traitors in your midst need to be erased in the Judgement room at the end of each floor. You’ll need to build relationships with each of your teammates, going on side missions to build trust and having visual novel style one-to-one chats with them to earn their trust. 

The better your relationship with each teammate, the more likely you’ll be able to persuade them to vote your way once you’ve found who the traitors are…

5.) The Vision system: OK, so you know you must figure out who the traitors are, but how do you do that? The answer is the Vision System, and – lucky for us! – it’s a blast. After each battle, you hear voices telling you if the team you just led might include the traitor. 

By comparing team rosters after each battle, you can use logic to narrow the traitor down to a few options. You can then use Sho’s Deep Vision skill to probe the psyches of your suspects and get to the truth. Then it’s a simple matter of persuading everyone else to vote with you when Judgement time comes. Er, simple, right? O_o

There you have it – the 5 things I feel make Lost Dimension an awesomely fun and unique title that stands out among other strategic RPGs. It’s certainly the RPG I’ve found myself thinking most about when I’m not playing, in quite some time! Here at Ghostlight Towers, we’re really excited to bring you the latest and best version of this gem of a game later this year. For more details on Lost Dimension as we work towards its PC release, keep an eye right here on the Blog as we’re aiming to post more info every week or so.  Until next time, take care.

- Blog written by Ghostlight Ltd.

All screens are taken from the PS3 version of Lost Dimension

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