Ghostlight Blog

Posted by Ross

A Humble End of Summer Sale 2017

Hi everyone. We're currently hard at work on the Steam releases for both Omega Quintet and Lost Dimension, but as the title suggests, today I'm here to tell you all about another round of great savings on all our Humble store titles.  The good news is that as well as some truly fantastic savings, since this is on the Humble store not only will you be getting a Steam Key but you can now choose what to do with half of your charity contribution. You can give that 5% to the charity of your choice, or keep the equivalent value as a cashback reward, which can be spent on future purchases during or after the sale.

I’m sure you’ll want to take advantage of these amazing offers as soon as possible, so I’ll quickly run through all the Ghostlight Games that make up part of the sale. :)

Way of the Samurai 4 (regular price £18.99) has a 60% discount.

Mugen Souls (regular price £15.49 ) has a 60% discount

Agarest: Generations of War (regular price £10.99) has a 60% discount.

Agarest: Generations of War Zero (regular price £14.99) has a 60% discount.

Agarest: Generations of War 2 (regular price £14.99) has a 60% discount.

Elminage Gothic (regular price £6.99) has a 75% discount.

Flame Over (regular price £8.99) has a 80% discount

OMG Zombies (OMG-Z) (regular price £3.99) has an 80% discount.

I’m sure you’ll agree that those are some great deals. So, make sure you pick these brilliant games before the sale ends on the 22nd September.

In other news, which is incredibly exciting to me, but may bay be of less use to you, today is my last day before I'm away for the next 2 and a half weeks, as I'm going on holiday to Japan!

I'm going to be visiting Morioka, Sendai and then spending a few days in Tokyo, before joining a tour with Inside Japan Tours which covers Tokyo, Kamakura, Hakone, and Kyoto before returning to Tokyo.

As you might imagine I'm tremendously excited about finally getting to visit Japan, as I've wanted to go for many years, but have never been there before. I'm sure I'm going to be posting photos and more from my adventures in Japan on the @Ghostlight_Ross Twitter account. So if you'd like to see what I'm up to in Japan please feel free to follow me there. :)

Finally, I know many of you have been asking about Japanese audio in Omega Quintet and I believe we should have some good news for you all soon. So, please keep your eyes on the blog, for more news on that in the near future.

That’s all for now. I’ll be back soon with more news, but until then why not follow us on our Twitter and Facebook pages, our Youtube Channel and our  Google + account, where we’ll be posting all the latest news from Ghostlight You can also follow me on Twitter for a more personal take on all things Ghostlight.

© 2017 IDEA FACTORY/COMPILE HEART. All rights reserved. Omega Quintet™ is a trademark of Idea Factory.  Licensed to and published by Ghostlight Ltd

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Posted by Ross

Omega Quintet Closed Beta Applications Now Open!

Hi everyone!

I've got some great news for you all as Omega Quintet is now ready to enter its closed beta phase!  So, if you'd like to help us out and get your hands on the Steam version of Omega Quintet early, then be sure to apply, but you'll need to act quickly.

How do you apply?  Simply send an email to: betaoq@ghostlight.uk.com with your name, date of birth and the technical specifications of your PC.

Applications will close promptly on Thursday 7th September, so please make sure to get them in before then.  As with previous closed betas, we won't be picking people on a random or first-come-first-served basis, so please do bear that in mind when you apply.  What a ‘yes’ decision actually comes down to depends on a number of factors, such as how representative we feel the range of PC specs we’ve assembled for the beta is.

As we only have a limited number of places available for the beta, feel free to tell us why you think you’d be particularly suited to helping us with the testing phase of Omega Quintet.  This may include information like details of any previous experience you’ve had in beta testing, or simply declaring your undying love for the genre :)  In fact, please tell us anything that you feel is relevant which may help us approve your application.

That’s all for now. I’ll be back soon with more news from Ghostlight, but until then why not follow us on our Twitter and Facebook pages, our Youtube Channel and our  Google + account, where we’ll be posting all the latest news from Ghostlight.  You can also follow me on Twitter for a more personal take on all things Ghostlight.

© 2017 IDEA FACTORY/COMPILE HEART. All rights reserved. Omega Quintet™ is a trademark of Idea Factory.  Licensed to and published by Ghostlight Ltd

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Posted by Ross

Omega Quintet, an adventure in bug squashing!

Hi everyone.

Since our last update we've been hard at work on the PC version of Omega Quintet and I'm pleased to say that the game has been coming along very nicely indeed.  The latest few builds have been really stable and we have also been able to squash a whole lot of bugs.

While the team keep testing here, I thought it might be interesting to give you all a brief overview of some of the bugs and weird problems we’ve been tackling during the transition from console to PC.  Hopefully this will give you a little insight in to the kind of things we have to check and fix as we progress from a first playable build through to a full Beta.

As you may expect, we have to carefully check all aspects of each build from start to finish, and just one of the areas that has seen the most work recently has been the rather important save system.  In the first build that we received from the programming team, the save/load looked like this:

Although fully functional, I think the kindest way of describing it was: "lacking details" ;-)

By the 4th build, however, after some detective work from our programming lead, the save/load screen was quickly featuring a lot more information and was looking like this:

I think you'll agree that this is quite a lot more useful!  Although, it still feels like there is a little something missing...

Now that's better! The 5th build saw the addition of a highlight over the currently selected save.

The 5th build also saw us begin to fix one of the other recurring issues with the save system.  Up until this build, any attempt to load one save from within another would cause the game to crash.

While the 5th build may have fixed that issue, there were still some very weird things happening when I actually tried to do this.
For example, should you have the sudden urge to play Omega Quintet in 1st person view, there was a simple way of doing this.  You just had to head over to the ‘office’ and then load a save you had made while within a dungeon and…
 

…‘voila’ first person view!:

In another example, the office doesn't typically contain a minimap, but if you wanted to make one appear then all you had to do was make your way to a dungeon and - from within the dungeon - load a save you’d made from within the office, at which point…

…a minimap would be displayed in the top right corner of the screen.  Very strange :)
 

Perhaps the most confusing of these occurrences, was when I loaded a save that I’d made on the world map while I was within a dungeon.  Doing that would take me to the world map as expected, but with a couple of differences.  First of all, a minimap would appear in the top right corner again; secondly in addition to the standard world map menu, the list of options that were usually displayed when selecting a save point in a dungeon, would also be displayed! :)

Both of these menus would have an active cursor, and when I tried to select an option, the game would try to select the highlighted option on both menus:

I wondered what would happen if I tried this the other way around by loading a save made in a dungeon from the world map, and I quickly discovered that it made the game crash!  ;_;

Thankfully, this was all quickly fixed in the 6th build.  I was really pleased about that because having to quit the game every time I wanted to change a save was quickly becoming quite annoying! ;)

One bug which turned out to be rather less helpful than I had hoped, appeared back in the 4th build.  In this build every time an enemy was encountered, rather than go to the trouble of making you defeat it, the game would just award you a victory and go straight to the battle results screen.  Sadly, while I was able to get a nice bit of grinding done with this bug (he, he), I was unable to use it to really progress in the game.  The reason was that I quickly got to a quest requiring me to perform a combo skill in battle - something that this bug made somewhat difficult!  So, I was relieved when this pesky bug was fixed in the following build and I could again move forward with testing the game.  Ah, the trials and tribulations of porting quality JRPGs to Steam for all you lovely people... ^_^

That’s all for now. I’ll be back soon with more news from Ghostlight, but until then why not follow us on our Twitter and Facebook pages, our Youtube Channel and our  Google + account, where we’ll be posting all the latest news from Ghostlight. You can also follow me on Twitter for a more personal take on all things Ghostlight.

© 2017 IDEA FACTORY/COMPILE HEART. All rights reserved. Omega Quintet™ is a trademark of Idea Factory.  Licensed to and published by Ghostlight Ltd.

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