Posted by Al
Thu, 27th Apr 2017
Following last week's Lost Dimension character breakdown of main protagonist Sho Kasugai, this week it's the turn of Himeno Akatsuki and Toya Orbert. Himeno is a very cold fish, despite her fiery powers, while Toya is a rather entitled master of magnetism and electricity. Read on as we discover their strengths and delve into some of their best skills :)
When I first began playing Lost Dimension, I liked Himeno a lot. The initial level is set up so that her skills are likely to be the first you'll use. The fact she can set her enemies ablaze with her pyrokinesis ability is also pretty cool.
Some of her later powers are incredibly useful too, provided your allies make sure to keep their distance. Here are my favourite of Himeno’s skills:
Burn: This is Himeno's first available skill and is a useful single-enemy attack.
Damage is high considering its low GP and Sanity cost, plus for a basic attack it really looks kind of cool :)
Ignition: This is a useful passive skill (and if you read last week’s blog you’ll know I’m a big fan of passive skills!) If you continue to use combustion skills in succession, the damage from those skills grows higher each time, once Ignition is unlocked.
This can be extremely useful against larger enemies who will typically take several turns to kill and means you can mob-rush them solo with Himeno on later levels, or with someone else who stacks damage in a similar way, like George.
Icicle Strike: This is a really great attack because it has a decent chance to debuff the enemy it's targeting. It’s also not too expensive.
Lava Burst / Volcanic Eruption: These two are maybe my favourite area attacks of the game. Both are very cheap considering the area of effect they have.
They hit hard and can be moved some distance away, meaning you can attack from behind even when characters are in front of you. I love these two!
As you can see, Himeno has some great powers, but she does have her drawbacks. She’s quite slow in moving and has seriously limited range with her regular knife attacks, which also aren’t all that powerful unless you manually buff them, so over longer fights she may have less impact unless you plan ahead with GP/SAN replenishing items.
On to Toya now, who I find to be most useful in the early part of the game.
He’s initially very important as he has a decent range on his regular attacks and some early skills that help engage over longer ranges. Here are his best skills:
Coil Shot: This is Toya's first available skill and is a useful single-enemy attack with a very long range.
Early on, when your movement stat is low, it’s really useful, allowing you to end battles a turn earlier, for that elusive S rating.
Thunderbolt: This is a pretty powerful attack with a chance to Bind enemies who are hit, fixing them in place.
It’s also boosted once you’ve raised your Electron Master skill. The fact it’s also acquired fairly early helps out.
Tempest: This psychic based area attack is more expensive to use than Thunderbolt, but in busy areas it’s great, because unlike Thunderbolt it won’t hit allied characters inside its range.
If everyone’s bunched together with enemies it’s well worth the extra cost.
High Voltage/Static Charge: If you find Toya at a loose end then cast Static Charge which will boost your passive ‘High Voltage’ skill up one level, boosting your Skill attacks and cheapening their cost.
Over longer levels this can stack up very nicely and I find myself using it a fair bit, as I often employ Toya further back than the rest of my team.
You can see that Himeno and Toya approach combat in very different ways and they can complement each other well. I find myself using them both regularly, especially Himeno who’s become a firm favourite of mine.
Next week I’ll be looking at two more very interesting characters: Mana and Nagi. See you then.
(Blog written by Ghostlight Ltd. All screenshots are taken from the PS3 version of Lost Dimension.)
Posted by Al
Thu, 20th Apr 2017
As we wind our way towards the release of Lost Dimension on Steam, we thought it'd be fun to provide breakdowns of all the playable characters in the game. Rather than a character bio, which you can already find online or read on the game's website when it's finalised, we thought we'd try and provide you with an insight into using the characters during an actual battle.
This approach will hopefully whet your appetite for some of the fun you'll be having when Lost Dimension arrives on PC, as well as providing a bit more info than you might find in a regular bio.
To bring you this valuable homespun wisdom, I've finished the game several times, seen all three endings and have managed to 'Platinum' the game in both its PlayStation guises, so I think it's fair to say that I've got a decent handle on each of the playable characters' strengths and quirks. :)
(At this point I'd like to note that these opinions are based on my personal preferences, after blazing through the game ten or more times. Your own preferences may vary!)
So, without further ado, let's kick off with the game's main protagonist, Sho Kasugai:
As the game's lead character, Sho is the only party member who *must* feature in every battle you have. How great, then, that he just happens to be one of my favourite characters, as he's got some really useful abilities that always give me a real power trip! ^_^
In particular, Sho has some amazingly useful powers that can alter the flow of turns and even the turn order itself, as well as more conventional one-on-one and area attacks. My favourite of his skills are as follows:
This is a standard one-on-one attack, with typical range and solid damage, plus it has a decent chance to insta-kill the target, which is obviously good news!
This is pretty much my go-to attack for Sho if I have adequate GP/Sanity remaining. Grab it as soon as you can!
You're often outnumbered in Lost Dimension, so area attacks are always a good idea, the only downer being that your allies won't assist you after an area attack.
On the plus side, you might take down several enemies with good planning. Rubble Strike is a fairly standard area attack and is the only one Sho has without sharing Materia, so it's pretty essential.
Ah, Premonition! This is a passive skill (and I am a huge fan of passive skills in games wherever possible, as it saves me having to remember to trigger something specific.)
Premonition is awesome, as it gives you the chance to stop an enemy during their attack and replace it with an attack of your own! This will even stop enemy counterattacks, meaning you'll be taking them down way more easily with careful use of this skill.
For me, this is the BIG one - maybe my favourite skill in the game! It's certainly one you'll want to make use of to get 'S' ranks for all missions, as turn count seems to be the major requirement in how ranks are calculated.
With enough support from other characters to keep his GP and Sanity meters topped up, Daydream will allow Sho and friends to theoretically complete any level in a single turn. 'How' you ask?? Basically, whenever you use Daydream, there's a slip in time at the end of your turn and it begins over again, but with all your previous actions remaining intact! Needless to say, this is a must when squaring up to some of the tougher enemies...
So, there you have it, my thoughts on Sho, who handily enough is one of my favourites in Lost Dimension.In the coming weeks I'll be back to discuss two other characters: Himeno Akatsuki, the surly, fiery (literally) redhead of the group, and Toya Orbert, the electrical master of ranged combat. See you then. :)
(Blog written by Ghostlight Ltd. All screenshots are taken from the PS3 version of Lost Dimension.)
« Older posts * Ghostlight Ltd. cannot be held responsible for the content of any external links
Posted by Ross
Thu, 13th Apr 2017
Hi everyone. Hot on the heels of our recent announcement about bringing Lost Dimension to PC, I’m pleased to say that I've got even more fantastic news for you all today!
Following our successful PC conversion of Idea Factory’s Fairy Fencer F Advent Dark Force, I am delighted to announce that Ghostlight will be bringing Idea Factory’s awesome hybrid JRPG/ Idol Simulation, Omega Quintet, to PC later this year! :)
Omega Quintet was developed by Compile Heart under the brand Galapagos RPG for PS4, whilst Fukahire handled the amazingly original character design. Originally released in Europe by Idea Factory International last year, Omega Quintet received a number of excellent reviews.
In their 4.5/5 review Digitally Downloaded were huge fans, saying: "This is, effectively, an independent game from a small, creative team. And it’s a massive success at being that. It’s a deep JRPG mixed with both satire and humour, it’s something you haven’t seen before, and most importantly: it’s fun. Real, genuine fun."
Meanwhile, RPGSite gave Omega Quintet a very solid 7/10, saying: "Far and away, the best feature in Omega Quintet are the battles themselves. Compile Heart put a lot of work into providing a complex system."
More on Omega Quintet
In a world overrun by a mysterious, malevolent darkness, the only hope for humanity rests in the music of singing idols Otoha, Kyoka, Kanadeko, Nene and Aria, known simply as the “Verse Maidens”. Wielding weapons of sound, they are tasked with fighting back evil and restoring the world, but it won’t be easy! These five plucky girls – along with the help of their manager, Takt – will have to give the performance of a lifetime to stop the darkness from claiming the last of humanity. Will they be able to band together and blow this evil away, or will they fight only to discover that the darkness has been lurking within them the whole time…?
• Power of music! Harness the power of song to defeat evil! Every fight is a performance, and you’ve gotta give the audience what they want! By entering “Concert Mode” you’ll get boosts from your music and also be able to fill your Voltage Gauge faster to perform special skills.
• Break a…garter? It may be the end of the world, but you’ve also got idols on hand and they must always be ready to perform! You’ll be able to customize their outfits, accessories, hair, and more! Be careful, though, because sustaining hits from the enemies can cause a “Costume Break”, which will compromise their outfits and leave them vulnerable to more damage!
• Lethal harmonies! An idol group combines their talents to create beautiful harmonies, and with the “Harmonics” system, you can sing your enemies right into their graves! Create deadly super chains of attacks, utilizing each idol’s skill in the right order to keep the pain coming – it’ll be music to your ears!
As always, we’ll be working hard to create the best PC release possible, offering support for multiple screen resolutions, Steam Achievements, full mouse/keyboard and controller support, plus Cloud saving.
With the upcoming release of Omega Quintet, we are delighted to be continuing our ever growing relationship with the amazing team at Idea Factory! :)
That’s all for now. I’ll be back soon with more news from Ghostlight, but until then why not follow us on our Twitter and Facebook pages, our Youtube Channel and our Google + account, where we’ll be posting all the latest news from Ghostlight. You can also follow me on Twitter for a more personal take on all things Ghostlight.
© 2017 IDEA FACTORY/COMPILE HEART. All rights reserved. Omega Quintet ™ is a trademark of Idea Factory. Licensed to and published by Ghostlight Ltd.